Detroit: Become Human The Pirates’ Cove Walkthrough – Chapter 20: The Pirates’ Cove. After escaping from Zlatko’s house, Kara, Alice and Luther are heading to a place where they can be safe. But before reaching their destination, the car breaks down and now they need to find a place of shelter.
You can find a magazine in inside the tavern atop the barrel right at the entrance.
Detroit: Become Human The Pirates’ Cove Walkthrough
There is an opportunity for Kara to kiss Alice goodnight before putting her to sleep. This is the only action in this chapter (that is player-choice dependent) that has an effect on Alice’s relationship. Any other boosters are automatic.
Once Alice is asleep, Kara talks to Luther. The locked dialogue option is about rA9 and is unlocked if Kara inspect the rA9 writing inside the tavern. It also might have been necessary to see rA9, in the squat, or in Zlatko’s house. Luther will then try to mention something to Kara. Kara can respond with: “Yes“, “What?“, or “No“.
If Kara is unwilling to listen to Luther by saying “No“, then it will bring her relationship with Luther down. However if Kara is willing to listen and chooses the other two options, it will raise Kara’s relationship with Luther.
Walkthrough [A] & [B] are pretty similar as there aren’t any branching paths in this chapter.
Detroit: Become Human The Pirates’ Cove Flowchart
Chapter 20: The Pirates’ Cove Flowchart is 100% complete. This chapter will take a few times to get 100%, but fortunately there is a checkpoint once inside the tavern.
Detroit: Become Human The Pirates’ Cove Endings
Just one possible ending in this chapter.
If you enjoyed the Detroit: Become Human The Pirates’ Cove Walkthrough check out the other chapters on the launch page here. Each post will also have the chapter flowcharts and endings. Click here to go to the next chapter: The Bridge. You can leave a question or comment below and I will answer it when I can.
I need step by step in how to get the threaten node once the shadows break into the tavern. I’ve tried everything. Usually only thing pops up is question or push away when I don’t go for the gun . Please and thanks
I don’t remember exactly how I got it, but it looks like you might have to go for the gun. Then you can either ‘Threaten’, or ‘Fire Warning Shot’.