Detroit: Become Human A New Home Walkthrough – Chapter 3: A New Home. Todd brings home an AX400 model. The little girl Alice names her Kara. It’s a model designed for basic housekeeping and child care.
A magazine in this chapter is on the dining table. Another magazine is found upstairs on the second floor, in Todd’s room. Remember you need only to see the front cover, but you must swipe horizontally to see the second magazine.
Detroit: Become Human A New Home Walkthrough
There are two trigger events to unlock: Kara sees the gun, and Kara discovering a way down. This is during the sequence when Kara is cleaning the second floor. There is no drawback to discovering these events, so it’s best to unlock them to have all options available in future chapters.
Walkthrough [A] & [B] are the same, as there isn’t much divergence to be had in this introductory chapter.
Detroit: Become Human A New Home Flowchart
Chapter 3: A New Home Flowchart is 100% complete. You are able to complete this chapter to 100% within one playthrough.
Detroit: Become Human A New Home Endings
There is only one possible ending here, and that is for Kara to finish cleaning. Alice will give Kara a key at the end of this chapter, but only if she is warmed up to Kara. It is to unlock Alice’s box, located on top of a drawer in her room. It’s not necessary to open it, but there are no drawbacks. It simply gives insight into what happened to the previous AX400 model. It is possible to not obtain the key, if you don’t choose favorable responses when speaking with Alice.
If you enjoyed the Detroit: Become Human A New Home Walkthrough check out the other chapters on the launch page here. Each post will also have the chapter flowcharts and endings. Click here to go to the next chapter: The Painter. You can leave a question or comment below and I will answer it when I can.
Be the first to comment